using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("RAFRecruitBar")]
	public class RAFRecruitBar : PegUIElement
	{
		public UberText m_battleTag => method_3<UberText>("m_battleTag");

		public UberText m_level => method_3<UberText>("m_level");

		public ProgressBar m_progressBar => method_3<ProgressBar>("m_progressBar");

		public MeshRenderer m_progressBarRenderer => method_3<MeshRenderer>("m_progressBarRenderer");

		public MaterialContainer m_progressCompleteMaterialContainer => method_3<MaterialContainer>("m_progressCompleteMaterialContainer");

		public bool m_isLocked => method_2<bool>("m_isLocked");

		public RAFRecruitBar(IntPtr address, string className)
			: base(address, className)
		{
		}

		public RAFRecruitBar(IntPtr address)
			: this(address, "RAFRecruitBar")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void SetBattleTag(string battleTag)
		{
			method_8("SetBattleTag", battleTag);
		}

		public void SetLevel(int level)
		{
			method_8("SetLevel", level);
		}

		public void SetLocked(bool isLocked)
		{
			method_8("SetLocked", isLocked);
		}

		public void OnBarOver(UIEvent e)
		{
			method_8("OnBarOver", e);
		}

		public void OnBarOut(UIEvent e)
		{
			method_8("OnBarOut", e);
		}
	}
}
